Thanks for the update! The army arriving is interesting, and I am excited to see where this leads. The new art for all the army guests is great, and the new scene with Lucy was nice. I noticed that outside of army mages, the army guests will only take alcohol as a reputation option. I also noticed while giving the army guests drinks that some of them did not reduce the alcohol storage. Are those interactions placeholders for now?
Concerning the army, it would be nice if you could buy supplies for them on the weekend similar to how you can buy food and alcohol for the adventures on the weekends straight from the guest list.
It would also be nice if accessing the greenhouse/cellar was available when in the interface for serving the commanders dinner, or the subsequent interface when choosing to accept the army or adventures for the night.
I also totally missed the army reputation tab next to the quest list until the very end. Having a visual indicator similar to the quest log ! to make it stand out initially would be nice.
I encountered a few bugs, and a soft lock while playing through this update.
The Army arrival event was overwritten by a foggy day event. Runa appeared the previous day, and I reloaded the arrival event to see more dialogue options but instead got a weather event, and the army did not show up. I reloaded again instead of playing to the next day.
On a foggy day, I went out for a patrol of the woods and got a new army event with an army patrol taking out a monster, but the interface for offering the commanders food and drink overlapped and covered the patrol interface. This lead to a soft lock where I couldn't choose food to give the army and couldn't resolve the patrol event because it was covered. This might be the case with any event such as the pouch or dryad and foggy weather, but I only encountered this event with the fog present.
The reputation counter for the army goes above 1000 if you keep offering them food and drink.
Finally, quitting and reloading the game on a Sunday after previously casting a ritual on a Saturday allows you to cast a ritual again.
That's all I encountered this update, but I did have a few game play/mechanic questions if you're willing to answer. Outside of the bug with rituals mentioned above, there are cases where you can get two rituals in a week, such as rain and casting stasis, or the Dryad and abundance. Does the newer ritual overwrite the older one, or are you able to have both rituals in effect at the same time?
What determines how much food or alcohol decays when you go over the maximum? I bought way above the max I had stores for to see how long I could feed the army. After the first night I sometimes had barely over my max and other times I had maybe 20 over the max, so I'm curious if there is some soft or hard cap on purchasing above the storage limit.
Thanks again for the update. I'm looking forward to the next one. :D