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I didn't have anyone to play with this morning, so my observations may be a bit surface-level (though I have to say, controlling two ships at once was surprisingly addictive).

Even with just a little experimentation, the game already feels well thought out. I liked the small details like the simulated environment, acid, and the way mechanics are conveyed through observation rather than explanations. That said, I sometimes found it difficult to determine the ship's forward direction, which made flying feel a bit too hazardous.

One issue I ran into: my Xbox controller didn’t work in the main menu, and in-game, it only allowed me to steer using the D-pad. Interestingly, my Logitech controller didn’t have these problems. EDIT: This was a browser-related issue. The standalone version works fine. Well, except that it crashes when quitting.

I’ll be back with more refined thoughts once I find friends.

Hey, thanks a lot! The ship's movement is something I'm not super satisfied with either - I didn't want to make a dual stick shooter but instead make this a more proper luolalentely game - and with that, especially the rotation of the ship at times feels awkward as you collide with walls and might not be able to turn. I might still rework this a bit.

The web version has its flaws, but I still prefer to have it, as it's so much easier to launch and test. I'm developing on a Mac and rarely boot up my PC, no wonder there's bugs in the standalone version too... Although, I did put a, I think, standard "get_tree().quit()" there, which I thought would quit the game just fine, but I'll have to take a look at what's causing the crash, thanks much for reporting!