Not much of a fan of the automatic swapping projectile type. I get that its an attempt at a unique mechanic, and in isolation it's a good idea, but coupled with the low firerate and shooting also being the only means of repositioning yourself, I'd pretty quickly devolved into icing up all but one direction and then just continually shooting both projectiles that way, forever. I think I'd have also helped to use faster enemies over more enemies as a means of increasing difficulty? Idk, maybe I missed something.
Viewing post in G.Y.D. - Grow Your Dragon jam comments
Thanks for playing and the feedback! No, you do have valid points.
I do agree with you for the most part how the dual-spells ended up. We discussed having the ice melt over time to prevent the bottling issue but it didn't manage its way to the jam version. But it does make a difference, I can tell you that.
Quality over quantity sounds interesting, we might give it a spin while we're at it. We didn't do a whole lot of adjusting the difficulty.