Hi. I enjoyed playing this game. I'm pleased that you listed the keyboard defaults, right on this page, so that I didn't have to guess them. However, having the keyboard defaults is only half-useful, because the game imposes its own layout on controllers. Movement is automatically pinned to "any kind of left analog stick". Jump is pinned to Button 3, Stone is pinned to Button 4, and I'm not sure what the Exit key is.
Hello my friend thank you for the Feedback!! You played on controller?? This is awesome news! I actually have an entirely separate build of the game, that is meant for Arcade Machines! (which is why the button 3/4 and analog stick works) Listed at the top of the description.
Although right now, the main downloadable / playable version is meant for Mouse and Keyboard! Im sorry controller wasnt working for you. But im surprised it worked at all!! I will be implementing real controller inputs in the next update!Maybe for now try keyboard, if available!
You don't need to "implement real controls". Profiler software (like JoyToKey and Antimicro) already does that. The only way to design a game that's "keyboard and mouse only" is to make the game require an entire keyboard, or to require the user to make extremely fast/precise mouse movements.
Your game does not require those. It uses a small number of controls. Therefore, it is already controller-compatible. The only problem is that the current version *forces* its own controls, which requires a trial-and-error struggle process to decipher. If the game didn't impose anything, it would be immediately friendly with JoyToKey.