Thanks, I'm glad you had fun with it!
Agreed on all points!
- The 5-candle phase definitely overstays its welcome. I only got around to implementing the progression system the night before the deadline and spent most of the next day implementing hyperdash, so I didn't end up with a lot of time to playtest full runs until after submission.
- Yes! Controller support would have been awesome. I even mentioned to the team early on that it would feel much better with a controller, but we somehow never got around to actually implementing it. One of my teammates implemented it in their own branch the day after the jam!
Thanks for playing!