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Hi! Thinking about getting the engine, it looks great!. I read through *some* of the documentation. Quick question: my game currently makes heavy use of tile layers in rooms, I assume it's also possible to get materials (normal maps mostly) to work with tilesets/tile layers?

Hello! Thanks for the kindness ^^

Yes, definitely 😁 it's possible to use Crystal_MaterialLayer and select many ranges of layers (tilesets, backgrounds, assets, instances etc), being normal maps, PBR Materials, and more.