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Hi, I've been working with this for a while now and I still love it, especially as I get into the art creation phase of my game, it's super fun.

Here's the thing, the game I'm making uses static camera angles, which I find by adjusting Pitch and Rotation and all that.  Then I just lock the camera to a specific point and swap it as needed.  Effectively, this mimics how FF7-9 handled the camera.  However, since I can't actually see the Pitch and Rotation, it's a lot of guesswork.

Is there anyway for me to like, 'debug' it and show Pitch and Rotation values on screen?  It would be incredibly helpful for me!

Here's a screenshot to show what I mean:  No matter where you are in the room, this is where the camera is pointed.