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One thing I strongly recommend is to try and optimize the scroll screen that comes after assigning jobs. This screen only gets longer as the population grows.

I've been playing with the batch code and found the admin area. Built it into the town menu, lol.

I don't know why, but you had "errorlevel" without it being in %%. The value of errorlevel counted from the highest to lowest number as well. Like 9 to 1.

%ERRORLEVEL% is a default system variable.

----------

:START
cls
CHOICE /C 12
if %ERRORLEVEL% == 1 goto var1 if %ERRORLEVEL% == 2 goto var2 :var1 cls echo Hello pause goto START :var2 cls echo Hello again pause goto START

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(1 edit)

Batch was something I learned the basics on in my IT class and I thought it would be a cool idea to create a game using it.


I don't know all the tricks, I just wanted to share something I thought was cool.


I do plan on trying to optimize the screen after assigning jobs once the population becomes overbearing, but I think the scrolling text is, in a way, kinda mesmerizing.