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(1 edit)

Really quick question before I get into debugging this, in the sample scene there is it still making the "blip" noise as if text is reading out? I'm trying to figure out if this is a shader issue (text alpha not rendering on android) or a programming issue (text not rebuilding on android)


Also, if the debugger is connected, is it reporting any errors?


That example there already tells me the issue isn't Unity UI, since the bug is effecting both UI text and the non-UI text in my sample scene there, so that's good!

Thanks a lot quickly response! It doen't making "blip" noise. I can't hear anything even I turn on the sound. But input event works well so that I can keep going on next dialogue.  I checked below error message in android studio but I don't know it's related with it. I hope it helps you.

(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
2020-03-12 15:22:05.752 6915-7013/com.banjihagames.diceempire E/Unity: A scripted object (probably STMCurveGenerator?) has a different serialization layout when loading. (Read 32 bytes but expected 408 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?