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Very Interesting take on roguelike real-time-turn based combat lol.  Sorta Risk of Rain meets Super hot.  I like the concept of rerouting power, and since the game waits for you to act it doesnt feel impossible like in other real time systems.  The base gun felt pretty weak though, for the size of the projectile it seemed to pass through enemies a bit.  Also aiming felt like a trap, since turning and moving caused the enemies to move at the same rate you were better off just moving & aiming at the same time.  The world is a little empty, but the smoke trails to denote item locations (especially cool seeing some coming down) helps and works well thematically.   I never found the rapid fire upgrade but the sniper felt underpowered, I was really hoping it would drastically increase projectile speed, cause long range shots were pretty difficult!  Oh a slight bit of air control would be nice, since trying to descend a hill might send you flying down further than you intended, even more so with the speed upgrade.  I did manage to escape though!  Took about 6 tries I think, mostly was 2 points in bomb ,1 in speed :D