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The setup is pretty basic, especially for a Twine game that appears to be done in Sugarcube(?). The primary enticing bits of the story are rushed and lacking, likely due to the author not being into all things included. When it comes to choices, they don't mesh seamlessly into the story, they're just...there. For example, the passage will go from telling you what's happening, to suddenly giving you the choice of "Sprayed" or "Rejected".  One word choices....really? Hopefully that's from them being rushed, not just lazy. The worst offense, however, is the Game Over screen. For a game in which you'll get it often, having no passage to link to the start of the game, or even to just get back to the start of your choices, is just lazy. It takes one line of astoundingly simple "code" and is easy beyond words to loop.