I haven't purchased the plugin yet. I'm thinking, looking for options. There are no international bank transfers in my country due to the sanctions. Therefore, every purchase needs to be considered. I often have to use the services of unscrupulous intermediaries. But these are my difficulties) It doesn't matter. The question is different. Unlocking a recipe - is when studying. But it doesn't allow you to track which recipes were learned in which branch. And quickly edit the lists during development. In addition, is it possible to connect the background image to the window and modify it?
Viewing post in RPG MAKER MZ Plugin: Simple Cooking System comments
Let me explain:
Here, there are two different concepts:
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The recipes themselves can only be unlocked (if configured that way in the plugin parameters) exclusively with Switches. Don’t forget that a "Recipe" is defined as the ability to generate an item: "Result", by combining other items with a specific tool.
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The recipe book is a "memory aid" to quickly load recipes. That is, it allows us to directly load into the interface the materials (ingredients) needed to produce a specific recipe. The plugin command that unlocks a recipe simply unlocks the entry in the Recipe Book, but as I explained before, recipes are only unlocked with a Switch of the player's choice. By default, all recipes are already unlocked unless specifically blocked by a Switch. And in the case of the recipe book, the entry will only appear once the recipe has been crafted at least once, or has been unlocked with the specific plugin command.
This means that if, for example, my Pizza recipe requires: 1x Dough with Yeast, 1x Tomato Sauce, and 3x Cheeses, and I’ve never made a Pizza before, it will not appear in the Recipe Book. But if I manually input those ingredients in the correct quantity, the system will allow me to make the Pizza, and once I do, I’ll unlock that entry in the Recipe Book. If that Pizza was blocked by a Switch, then depending on what I’ve set in the plugin parameters, it could either display a Lock message or simply not appear as available to craft (as if the recipe doesn’t exist, basically). I hope I explained myself clearly.
As for the UI, for now, it doesn't support setting a background image in the scene, and it uses the RPG MAKER MZ default windows from your Window Skin. Just like in the game menus. So currently there is no way to make the interface "transparent."
I hope I’ve answered your questions. And I understand your situation—unfortunately, many countries complicate these kinds of matters. If I can help with anything else, don’t hesitate to let me know.
Best regards.