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You initially get the choice on wether you want to continue the bad end or not. If you chose to continue, you are locked in.

Ok ok. Gotcha. It's the bad ending. But it would be nice (and useful) to know that somehow in game. That way at least the player would know what happened instead of thinking "I broke it / it broke". It's my only caveat, I love the aesthetic. Looking forward for more content!