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* too easy for too long, by the time I started to need to pay attention I was already out of it

* the blocks _almost_ fell in time with the music, which was a little disconcerting. sort of an explicit sync would have helped

* it seems like an ideal strategy would be to just circle the arrow keys really fast. Adding mechanics that didn't make that true, like a "blocked just in time" combo, would have made it more compelling to play

Thanks for the recording, I have made spawntimes static and increased the rate they speed up.

I've worked with timing it to the music but it never felt quite right.

as for mechanics, I thought of having a block meter which depleted when you held a key to block, and restored while not blocking, but I decided that I wanted to leave the game simple and light.