Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)(-5)

I dont like how the consumption is often made frustratingly frequent. Like I am consuming the supply while I fill a limited space with supplies. This guaratees death even after the first death? I stacked my backpack full and I still dies. Especially water, this chad hydrates like 10 second per bottle.

(1 edit)

Like I get the point of loops making things faster, but its not like I am going to use the same skill of doing a hyper specific thing faster later in the game. Its like really punishing.

Perhaps catagorise certain action as belong to the same skill? It would be easy to prevent skill farming too. 

The dev actually broke it from skills to individual actions. The reason for this is if you apply a limited number of skills to all the actions in the game, it becomes harder to balance all the timers as they add new stuff to it.

Oh I didnt know that was the case

No problem. That's why I took the time to explain it. Increased understanding of a developers intentions and actions tend to make for better support for the dev.