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Sh1n0b1E

22
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A member registered Jul 12, 2022

Recent community posts

I noticed the same thing as the other person, although it might have also been the same bug he noticed about buying anything causing money to go negative instead of just subtracting. It's almost like the variable is just getting replaced with the negative amount of what is being spent instead of subtracting the amount from the variable and replacing it with the new value.

I've had the same when moving to new combat zones.

Very fun little minigame/concept. Can't wait to see where things go... if you decide to continue along with it.

Discord link is broken, would love to see what kind of updates we have in store a year after the last build

I agree with this, maybe an early prestige option to skip 1 stage per level, and let it scale up in cost, but still only be 1 ticket per level, increasing by 1 every 10th level skipped.

Don't know how I feel about the change to void gusts instead of just not losing speed with the new update, other than that, it looks nice for a demo/WiP.

Easy fist farming once you have decent armor (Legion/Viking helmet, chain armor, studded legs) and plate shield. Although food seems to not do anything when the food energy drops below my current level unless I'm really low, so I lose out on any cheese use and over half my meat use.

Or if there was a market building that you could trade resources in, at a fixed conversion rate.

Would be nice if there was a way to skip collecting coal for the beginning when you're trying to focus on building up ice for the workers. Other than that, it's a pretty decent proof of concept.

No problem. That's why I took the time to explain it. Increased understanding of a developers intentions and actions tend to make for better support for the dev.

The dev actually broke it from skills to individual actions. The reason for this is if you apply a limited number of skills to all the actions in the game, it becomes harder to balance all the timers as they add new stuff to it.

Hit the back button on the address bar

I'm honestly not even mad about losing the skills in the update. I see where the dev is coming from where it will cause balance issues while incorporating timers in the late game when you have all these maxed out skills. So far, the familiarity system they incorporated instead has been great. I do feel like breaking doors should kinda be a true to each other type of thing (each door broken in a loop will make it easier to break all doors in every loop. I understand it probably will never be like that because it would be a pain in the backside to code into the game.

So far it seems nice. I just wish there was some indication as to when certain things unlock (new creatures to control, the ability to finally move around to unlock fruits was a nice surprise when I finally unlocked it). Just little QoL implementations that give the player a sense of the "next goal" is what I mean.

Is this just bad luck, or am I just locked because end of current content?

Have you been making sure to replenish your SE-Y levels after building? I know you can hit -1, but it may not let you go to -2.

Can't wait to see who our regularly scheduled visitors from Pkmn world and FF7 world will be. I hope we get Jess from ff7. I loved her so much, both og and remake.

Will beyond 0.4 ever be available for F2P?

At least for the android version, you need to move the .rpa file to another folder. I don't know if this is the same for PC.

Lots of AVN creators hide little nod Easter eggs to other AVN's in them.

That was a slick pun, bro. Be careful, though. The world of puns can be a slippery one.