I appreciate your feedback. Please don’t read this as passive-aggressive, it’s not at all. Your feedback was very constructive and respectful, and I did find some aspects of it helpful in improving the IF. If anything, I’d like to take this opportunity to give advice to other IF authors who may stumble upon this.
I think it’s really important when writing anything (but especially an IF) to understand who your target audience is, what they like, and then ruthlessly edit out anything that doesn’t serve them. Each time I write new content, I end up deleting about 80% of the choices I’d planned. I analyze each branch and ask “what are the odds that my readers will choose this” and if it’s not high, I delete it. It does lead to a story that’s quite linear, but at the same time it ensures that I spend my time exclusively writing content my readers will love. Moreover, it ensures I’m able to publish very fast. It would be inefficient and unfair of me to spend days exploring non-romance options, or adding choices just for the sake of variety and I don’t recommend any IF writers fall into that trap because it’s the surest path to stalled stories and creative burnout. It’s better to write what you love and what 100 people may love than frustrate yourself by trying to appeal to a broad audience.
All that said, I totally understand your perspective as a reader, and I think adding the option to refuse the goddess in the prologue was a good idea. I don’t think you’re the target audience for my smutty IF about making a baby with hot demigods, but I didn’t do enough to set expectations at the start of the story. In hindsight it’s easy to go in thinking it’s an interactive novel designed to tell a standard fantasy story, rather than a niche erotic romance with a fantasy world constructed around it. I am sorry to have wasted your time, but I’m glad to have gotten your feedback.