Does a decent job curating the images, only a few spots where its a little jarring in the differences.
The minigames are annoying but you can cheat your way around them atleast, the Elsa one though is just silly, have to guesstimate where to stop it and unlike the strength minigame your stat doesn't seem to actually help.
The code side of things is a mess though, tons of bugs that have to be rolled back and the save system basically doesn't work. All progress except stats and gold is lost, all relationship points and unlocked areas just gone.
That being said the bugs should be relatively easy to fix and the save system just needs the things its missing to be added to the save file. I'd say give it 6 months to clean things up and if its still around give it a shot.
You're damn right, friend!
I've been trying to fix bugs, balance issues, and crashes for the last few days. I don't have my own testers, and this is an alpha version, which I clearly haven't tested enough.
The save issue is the hardest one right now, because I use Python classes to initialize characters.
And Renpy can't save such objects to its save files.
I'm trying to fix it, and I think I'll release a version with major bug fixes in a week or two.
Don't save the data in the characters then, you can store relationship info the same way you currently store stats and gold.
Any particular reason you have things set up that way? I haven't messed with Renpy to much but from what I know usually you just have a flags list/file that stores everything rather than splitting data between multiple things. I've been messing with doing a VN-like game in Godot and thats how I've been handling it there.
I already have 20 characters.
From the very beginning I really did it with the help of regular flags, like gold, health, and the main character's characteristics.
But then I decided to improve other characters, and as it usually happens, I ruined something extraneous (in our case, saving).
Will fix it.
UPD: Fixed in 0.1.3