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Very cool game! I tried and tried again, pretty hard but consistent in its difficulty! I guess you could define this a "2D Dark Souls" x)

My suggestion is to allow defending to cancel your attacks. Often, I clicked on attack but regretted it, and there's no way to stop the animation... I don't know if it's clear what I'm saying, it's just that it felt like some deaths were not my fault because "the game didn't pick up the input in time"

Since guarding at the right moment allows to parry, and that you can still be hit when guarding, it would simply remove the game's "artificial" difficulty, and make it less frustrating to play over and over.

Also, great graphics and great audio! Really polished :)

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thank you so much for playing and the kind words! definitely had a lot of influence from elden ring and dark souls, hah!

the suggestion is clear, yeah! although with the attack-cancel-with-shield would make shield spamming a very powerful move, so that's why i didn't include it. definitely something to think about when i inevitably make another game with this kind of battle system!! cheers!

I replayed it again and got to the cathedral of escalation! Hooray!

I repeat what I said, adding as an alternative a clear window on what the cooldown after attacking/defending is, in any way you want to show it (a flash, a stamina bar, anything at all). It's a very polished combat system, and not knowing when you can't attack/defend for a bit that sense of "unfairness" that this game doesn't need and that (probably) makes many players alt-f4 out of the game to complain the game didn't pick up the controls in time xD

Still, the fact I came back to it means it was good to play, so congrats on the submission once again. I saved in in a collection so I can find it in the future, and I'll definitely play an updated version as well if you'll ever release it :)

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ahh feels great that you wanted to go back, hah! usually jam games can be "one-and-done" so.

you're totally right about the clear indicator for when you can't take out sword/shield yet. that's something i should've polished into it for sure! no definite plans to continue the project, yet, BUT, i have 5 pages of lore and the world/levels have been mostly thought out to be 4x bigger game... so it's not a definite NO either!