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(+1)

Great demo!

Don't really have any problems, questions, or suggestions that others haven't already mentioned, maybe an onscreen indicator for enemies beyond a missile lock. My eyes on multiple occasions completely went past/looked over enemies on screen, as they blended into the environment, which could be the intent for all I know. 

Despite it being just a demo, it's one of the best things I've played in actual years! 

Really do hope this gets more content!

Thanks for checking it out!

Don't really have any problems, questions, or suggestions that others haven't already mentioned, maybe an onscreen indicator for enemies beyond a missile lock. My eyes on multiple occasions completely went past/looked over enemies on screen, as they blended into the environment, which could be the intent for all I know. 

I could try and add an additional indicator near the player mech itself to point out enemies, though I'm not sure it should be on by default.

Despite it being just a demo, it's one of the best things I've played in actual years! 

That's very high praise, thank you.

Really do hope this gets more content!

More to come. Progress has been slow, but steady. I'll see if I can put up a post soon showing some of what's being worked on.