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(1 edit)

Thanks for taking the time to try out our game, and I'm sorry to hear you were mostly frustrated when playing. We're already working on improving combat, and it will be in update number one post jam. We're confident this will tackle the central issue with the game, as well as many things that derive from that.

About the checkpoints, they're meant to reset your spawn location, they don't touch any progress made (upgrades and new abilities), or any major door on the map. So, maybe you could help out by trying to be more specific with the way you lost loot and abilities? They do reset some levers and triggers, which require the player to solve the mini puzzle again; this will also be balanced better in the future. Again, reusable checkpoints that restore HP and charge will be there from the first patch post jam.

It sounds like you took the time to play at least up until the player gets the Fireball, which is a good 15 to 20 minutes into the game. So that tells me we do use common sense, otherwise you wouldn't have spent all that time playing. We are aware of most of the issues so we'll learn from our mistakes and improve thanks to great feedback from a community built around supporting each other. Jams are usually all about learning.

So again, thanks for playing our game and for the valuable feedback you seem to provide with your comments regularly, it's greatly appreciated. Feel free to check back in the future if you would like to try the game again.

to be precise the last checkpoint I had was next to the fire guy.
and as I said, you get there the first time and light the lantern, so game saved and health restored.then you play for ages, getting the hammer ability, fireball ability and whatnot, doing the long segments to each of the levers for the 3 lever door .and die somewhere along the way.well, rip progress.EVRYTHING done or collected after the checkpoint is gone and has to be redone and recollected.even sh.t as simple as burning the vhine wall right there.
and as said, you naturally come by that checkpoint a few times while doing stuff.but can you , like any common sense would dictate, save there and basically save your current progress you have done?nope, cause lantern already lit and you cant save there anymore.
so you would have to go back to the (now unlit) lantern EONS ago in the last area (tons of dangers along the way back to there) to lit the old lantern.THEN go back all the way here to relight the current lantern.
so a 2 way trip so you can save on the same lantern again.
while dying anywhere in between obviously resets your progress on levers and stuff.
buig PITA that you cant do something as simple as "yo, I collected a health u, got the fireball ability and pulled 2 of 3 levers, lets SIMPLE AND EASY save on this areas about only lantern once again. ah nope, gotta do a world trip twice cause damn, one time use savepoints only I guess?"
Nuff said.

everything else about combat with its hitboxes, OBLIGATORY abilites like fireball unable to be done cause you lack energy for it, etc. were alrady mentioned by others as well.

sure the game is good, otherwise I wouldn't be playing it.
just sucks that you cant jsut walk to that one lantern you know in the area and save there whenever you feel like it.

oh and just realized:backtracking apparently isnt a thing either:just loaded the game up, as mentioend next to the chor fire guy.thought I should maybe go back to nina since I have like 336 crystals which have literally no use except buying stuff in her shop.
well 3 meters to the left and... oh yeah, there was a 2 lever door at the exit.which is not closed cause the levers arent active since some developers resets levers and everything upon death/respawn.and of course the levers needed are all somewhere on the other side of the door.

Also I wonder how you defeat the reaper?

Only logical place to ever hit him is when he is on one side of the screen.
but neither hammer, normal attack nor fireball do any damage to him.guess he is immortal and this is jsut the end of the game so far

(1 edit) (+1)

Wow haha thanks again for clearly enjoying our game, we hope you continue to enjoy it, and it'll only get better! You are surely one of our reviewers who has spent the most time on it, although I didn't have the energy to read everything you just said. But when I read that apparently we made a game where you can't beat the final boss (and we didn't include a Lore Tablet right before the entrance to the boss telling you how to beat it) I'm convinced it's best if I just let you keep enjoying the game, and not take your carefully worded gems of feedback too seriously! Do reach out if you're ever stuck on our game again, I'm sure everyone here can give you a hand.