Conclusion? A TOP 5 Visual Novel experience. Hoping Cosy Cafe 3 releases in 2025.
1. Overall, the writing is quite decent, especially for the genre.
2. Quality renders & higher fidelity models than most, (playable on standalone Quest 3).
3. Creates uniquely identifiable female characters, in terms of individual traits & behaviours, while the protagonist thinks, speaks & behaves his age.
* Hopes/Dreams of an animator/writer.*
* If Part 2 was Act 2/3, it only lacked a heavy & personal "dark night of the soul" experience, or substantial setback involving self-doubt, danger/injury/breaking point/etc. wherein all his women activate to temporarily perform his different roles while nurturing him back to health mentally/physically/emotionally/etc. in the nick of time, as he's done for them.
* The only feature stopping this game from being the absolute best-in-class, would be important long-term character branching decisions (not just cutscene specific visuals), with major ramifications/rewards/etc.
But having dealt with that myself, I'm aware of how it increases everyone's workload & complicates matters tenfold... so I understand why few companies go that route.