wow, i'd never seen YOMI Hustle but that game looks sick. depending on what you're going for, you might try to vary weapons up by range/speed/hitbox/damage type. so you might have like fists/daggers be fast but short, but they would differ in terms of like, what their hitbox looks like or what effect they cause.
so in that way, you could maybe split swords into short/long/massive, or include clubs/axes and make them feel a little different from a sword?