Thanks for your take on the Development-Process and all the tips!
I skipped basically all design steps, as all methods I know for creating GCDs and GDDs would've taken up way to much time for the 3 hours I could fit in my schedule. Good to know about GDevelop, never used it before. I am comfortable with Unity and programming in C#, so I never considered visual style programming. I'll have to create a GDD for the next competition as well!
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You are wellcome :) I’m not an expert at all, but this process works in my case hehe.
For the Trijam, I’m using only the structure of a GDD tailored to my needs, and I’m sticking to the essentials because I’m not making a proper game, just a playable project. There’s no need to create an elaborate document. It’s just a time-saver. Having everything written down helps you get straight to the point when coding.
Tell me if that helps you ^^