Nice work, I really enjoyed this. Comically, the win sounds like defeat, the timbre is too sad-trombone and “Defended” is so close to “Defeated”, even though it’s green, I kept thinking I lost briefly.
It was challenging but I can’t tell overall if I’d get frustrated long term. Since there’s no indication of the path, I’m guessing you have to remember how the waves go, which isn’t bad if there aren’t too many but I could see being annoyed that I keep dying around wave 9 or 10 out of 12 because I lost track of which specific thing is under attack.
To be clear, going through the first few levels were very enjoyable. I’d generally lose the first try but get it the on the second since I had a better idea what to expect and understood the field better. Restarting was quick and I had a general idea of how I messed up and how I’d rectify it.
For me, the zones didn’t add anything, I’d prefer to just pan around. Having hotkeys to jump is good but since multiple zones can be under attack, I’d rather just pan so I know where my mouse is instead of waiting for the pan and losing precious seconds because I don’t want to miss click. I also struggled with the offscreen arrows, I wonder if zooming out but the area is surrounded by fog and the arrows only go to the edge. And zooming in focuses on the mouse cursor so it’s really easy to get an over view, then focus where it’s needed.
Everything was easy to understand, attack zone were clear, the coloring for the upgrades was good. I don’t know how many towers there are in all but I like the synergies (the last unlocked was the barrel of oil). I think the call a wave for cash is great so I can possibly work that into my strategy.