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(+1)

Thanks for playing, the encouraging comments and great suggestions!

The timing for the auto-melee hits were spaced at 3 seconds because the player was supposed to have time to activate more triggered skills for additional combat damage or recovery (like Tripping for thieves, Bullrush for fighters, Heal for clerics, Fireball for mages etc)... but I didn't have the time to implement those selections for the player to choose during Enhancing stage (where you use your trains and practice points on class skills etc)

The combat screen is really empty, isn't it? Am really apologetic for having to subject players to such an incomplete game (the space on the screen was really for all the scope that didn't make the 10 day timeframe)

Don't feel bad, I mean we are all trying our best and the point of the jam is to learn <3 I for one have learned from your game that I am actually interested in making games that look like TUI.

Wow nice! For some reason, TUI is my first love (DOS, with Turbo Pascal) and seems to be what I tend to fall back on. The ANSI library I did for basecode prep for the jam, I discovered, is still buggy. But I have a feeling that I will derive much joy continuing to build on it and improve with all the learning.