Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for the rich feedback.

Ill definetly think about lighten some rooms up more and making the game easier deleting some spikes for the first world that you can play in the DEMO right now. Also the counter part will get moved to an ingame menu once im prepared to release that.

Next to that I want the game to not be too easy and im still testing out how people think about that, thats also why I thank you for trying out the game :)

So as I will lighten up some rooms, a lot will stay the same just to keep the difficulty up to par. My reasoning for the precise movement was to make it satisfying for players to master them. I will need to calm this down though for world 1 in the full game, because you are right, this can be infuriating for new players to the genre.

I thank you once more for playing the game!

PS: Thanks for the folder bug report! In the newest version I imported the project from my full release build so thats probably where I messed up hahaha.

(+1)

I do not think the requirement for precise movement is an issue,the issue is the game requires the player to move precisely but the player is given a tool(slide) that moves imprecisely.

The spikes are not an issue,the issue is that when the player is hit,the player is knockbacked uncontrollably(which takes control away from the player) into other things  like pits,pits and pits which leads to insta death.

I wanna be the guy is a game full of cheapshots(where the game is also designed around it) and the player dies from anything in one hit,but the main difficulty comes from the challenging obstacles,while the player is able to control the character precisely to deal wih them and the game also gives a lot of checkpoints in balance.


Just as examples,but mechanics like coyote jump and player have a hitbox smaller than it seems are traditional game design that makes the player feel the game is fair and fun even if the game is difficult.

In the end the game being fair or not is not important,what is important is making the player feel like the game is playing fairly.