Thanks for the rich feedback.
Ill definetly think about lighten some rooms up more and making the game easier deleting some spikes for the first world that you can play in the DEMO right now. Also the counter part will get moved to an ingame menu once im prepared to release that.
Next to that I want the game to not be too easy and im still testing out how people think about that, thats also why I thank you for trying out the game :)
So as I will lighten up some rooms, a lot will stay the same just to keep the difficulty up to par. My reasoning for the precise movement was to make it satisfying for players to master them. I will need to calm this down though for world 1 in the full game, because you are right, this can be infuriating for new players to the genre.
I thank you once more for playing the game!
PS: Thanks for the folder bug report! In the newest version I imported the project from my full release build so thats probably where I messed up hahaha.
