Hi!
Thanks for the bug report. It should be fixed now. Download the updated plugin file and change it in your project.
Lheku~~
Sorry to bother you again! I found another issue:
I found that when a map event has the correct tag set from the plugin parameters and <Mouse activate> to use the plugin as usual, and the map event is set in Parallel Trigger, if you click the map event when hovering, it will execute the event's content as if you interacted with it, even though it shouldn't be possible in Parallel.
In my case, I did it with a Wait: (any amount of frames) and a Show Animation: (the animation you want). I tried it with a Wait and Show Text event command in similarly and that does it too, so I assume it works with most event commands.
Hopefully, this can be fixed since that can be a big problem, thanks again!
Hi again!
I don't fully get the issue here. If the event page is in parallel process trigger, why would it have <Mouse activate> tag too?
<Mouse activate> is for activating the event with the mouse from afar, it's not needed for the other tags to show a hover effect.
If you could explain a little more the problem would be appreciated.
Lheku~~
I found another crash, but it's similar to the 1st issue possibly, here are the steps to do it:
1. Select Start Game or Continue with a Previous Save.
2. Open the Options Menu by clicking at the top right corner or Esc and
3. Go to Game End to go back to the Title Screen
4. Select Start Game or Continue with a Previous Save again.
5. The game will crash and give the following error:
TypeError
Cannot read property 'position' of null