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For what it's worth, one could probably make a basic ASCII-art rendering of a 3D scene in a few hours, using an existing engine like Godot or Unity (at least if one is already familiar with the engine).

If you want to make a game engine because you think that'd be cool or you want to learn how game engines work in detail, fair enough (I had such ambitions too, when I was young, but you're far further along than I ever got).

But if your actual goal is ASCII-art rendering, there are far easier ways.

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The point of the engine is that it can be easily used by everyone and that it is flexible. Rendering in another engine is somehow stupid and inconvenient for me. I have already done a lot, programming in C++ is already a habit for me. I like to rummage around in something complicated and incomprehensible. So I have achieved my goal, this is the first engine in the world that renders 3D with color support (there is no such thing with color anywhere) and other functions + it is the smallest 3D game by weight (as far as I know). For me, making graphics engines is a difficult task, but interesting (not to confuse game engines with graphics). My own graphics engine is enough for me.