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Simple and good at what it does! Even I felt the slime AI was a bit too mean, always staying on one side :<

Good puzzle game, I liked it! Congrats on the submission :)

(+1)

I actually hand-coded the A* pathfinding and made it deterministic so that a single puzzle always plays out the same. I could have made it randomly select between two equivalent paths but that would create uncertainty in the game's rules and make level design harder.