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The most recent update for the shader should address this.  If you grab it and it still doesn't work, let me know and I'll go through it again.

I have a bad habit from other languages and engines of passing interger values when it explicitly needs a float value.  Make sure if you made any changes to the transforms or shaders that any numbers, even if they're ordinarily whole numbers, are expressed as floats.  E.g 1 should be 1.0, etc.