Play game
Lucky rolls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #13 | 2.350 | 2.455 |
| Use of prerequisite | #14 | 2.698 | 2.818 |
| Controls | #17 | 2.524 | 2.636 |
| Use of theme | #19 | 2.524 | 2.636 |
| Overall | #22 | 2.423 | 2.530 |
| Presentation | #27 | 2.176 | 2.273 |
| Concept | #28 | 2.263 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.


Comments
Simple fun game. I like the random price, I wish I did the same to my game. The pixel arts look cute and the music really fits the setting. Nice work.
Thank you so much! Honestly I did not expect the ambiance to turn out like that. it is typically my weakest side of game development. Thank you for the kind words and thank you for playing!
Really cool objective. The fact that your score is how fast you can finish means that there’s lots of ways a player can flex their skills for the high score. I also like the risk element when you’re rolling the dice, knowing that healing is going to increase in cost if you mess-up before the boss fight. I also like that you can really ramp up risk by rolling multiple times. It’s a cool way to go about it.
I’d recommend making the dice roll animation not take up the whole screen though. I think the target audience for this style of game is someone who wants fast-paced gameplay so they can speedrun the boss. The animation is going to feel like it’s slowing them down and killing their momentum. I would definitely lean towards decisions that help reinforce a fast-paced state of gameplay for this game.
Cool concept. I’d keep this style of game in your back pocket if you ever want to make a bigger game in this style.
Thanks you! I 100% see what you mean, but it is my first jam so after testing I didn't have time to polish it out. Definately going to learn towards the fast paced genre as you said and probably expand the game. Thanks you for the constructive critisism!
The gameplay is strong and addicting, and I like how you implemented the UI tweening! I’d recommend adding a hovering ‘E’ or something when you go near the store, just so the player doesn’t have to guess how to access it. Great work!
Hey thank you for the idea! 100% going to do that, don't really know how it slipped passed me as it was a feature I olanned to add. I guess since it was my first jam the nervs got to me. Thank you for playing!