I'm glad you enjoyed it! Truth is most of the demo was done until day 3, though day 4 has a few new enemies and one different end of the day boss! How did neglecting the expenses to buy more items work out for you? I'm still deciding on the naming scheme for the enemies, I wanted to make it sound bureaucratic and dry, did I miss the mark? As for their designs I was aiming for something more conceptual and more exotic designs, which will be explained as the story develops! I'm currently working on getting a steam page set up for it as I do plan to lay out the story and make it a full game! :)
Also you found a bug preventing it from progressing? Please let me know how that happened!