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Definitely an interesting concept; the creatures are completely bizarre and I was completely lost but I enjoyed the card fighting mechanics, even if I didn't really understand who I was fighting or why. I do enjoy the whole cycle of getting paid and managing your finances. The whole bit about needing to pay rent and bills at the end of the day is so dystopian (love it), but also a nice risk-reward mechanic. Who knew neglecting your responsibilities would make you rich enough to stock up on 27 electroshock cards for your next workday.

All the bits about office politics, and workaholic culture are a cherry on top.

Do note that, like my friend in the comment below:

I didn’t play past day 3 because the story didn’t seem to progress, at least not at the start of that day.

Other than the somewhat lack of polish, considering theres a bunch of unused menus, and the names are quite hard to parse (missing translations?), it's a fun turn-based card game that feels like playing pokémon. As much as I feel like it gets a bit repetitive just going between two rooms, it entertained me for quite a bit of time. I wonder how much better this can get if you polish it, and make the art a bit more cohesive. Once there's a proper story is introduced (or a bug preventing it from progressing is fixed) this game will have some great potential.

I enjoyed it! Do you have future plans of expansion?

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I'm glad you enjoyed it! Truth is most of the demo was done until day 3, though day 4 has a few new enemies and one different end of the day boss! How did neglecting the expenses to buy more items work out for you? I'm still deciding on the naming scheme for the enemies, I wanted to make it sound bureaucratic and dry, did I miss the mark? As for their designs I was aiming for something more conceptual and more exotic designs, which will be explained as the story develops! I'm currently working on getting a steam page set up for it as I do plan to lay out the story and make it a full game! :) 

Also you found a bug preventing it from progressing? Please let me know how that happened!