Definitely an interesting concept; the creatures are completely bizarre and I was completely lost but I enjoyed the card fighting mechanics, even if I didn't really understand who I was fighting or why. I do enjoy the whole cycle of getting paid and managing your finances. The whole bit about needing to pay rent and bills at the end of the day is so dystopian (love it), but also a nice risk-reward mechanic. Who knew neglecting your responsibilities would make you rich enough to stock up on 27 electroshock cards for your next workday.
All the bits about office politics, and workaholic culture are a cherry on top.
Do note that, like my friend in the comment below:
I didn’t play past day 3 because the story didn’t seem to progress, at least not at the start of that day.
Other than the somewhat lack of polish, considering theres a bunch of unused menus, and the names are quite hard to parse (missing translations?), it's a fun turn-based card game that feels like playing pokémon. As much as I feel like it gets a bit repetitive just going between two rooms, it entertained me for quite a bit of time. I wonder how much better this can get if you polish it, and make the art a bit more cohesive. Once there's a proper story is introduced (or a bug preventing it from progressing is fixed) this game will have some great potential.
I enjoyed it! Do you have future plans of expansion?