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it took a while before the pace picked up, and I think the game was too easy even when there were a lot of flies. imo, spamming fireball is too strong, dodging the fly shots is too easy, health is too plentiful, and there’s not enough variation. I quit when I got past 300 stars to avoid repetitive strain injury from spamming the fireball hahaha!

it’s an interesting idea to choose your own upgrades by combining beans, it would be cool to see more combinations, but alas time is limited. delaying the reward felt novel, but I was a bit let down that there was only one stage of growth — there was no choice around the harvesting, like waiting longer before harvesting to make it more powerful or something like that… y’know, risk versus reward.

the music is awesome, very fitting! visually, the pixel size is very inconsistent, and it doesn’t feel very cohesive. but I love the little animation for the plant face :)

overall not bad for your first jam in only 4 days! I like the ideas but the execution is not quite there yet. keep growing!

(+1)

Thanks so much for playing the game! Yeah, the balancing is way off I agree, and more combo's are definitely going to come in updates! The lack of time for it really pulled back on my ability to playtest and add in extra content, there were a few enemy types I really wanted to add but just couldn't sadly! The multiple stages of growth is actually a really interesting idea that somehow never really crossed my mind, I've kinda had complete tunnel vision to just finish the game, let alone some cool extra bits haha. And the pixel size is definitely very inconsistent! Everything in there is a different size and my lack of understanding on game art definitely is what got in the way there, I'll keep updating and like you say, growing!