this is a really cool prototype, it reminds me of F-Zero, and I guess it’s inside a human body?? wild. it’s obviously unfinished, but I dig what’s there, especially the aesthetic. I think the roughest part is the camera, it’s too stiff which makes it uncomfortable to play (luckily it’s not too long haha). and the controls are lacking some oomph and excitement. I love the concept though!
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Thanks for giving it a try! I was aiming for F-Zero and Katamari but only had time for the first. I’m curious what you mean by the camera feeling stiff? It’s definitely not great, I poorly implemented a look-ahead system to angle it up or down to try and make sure you could see more of the track when you’re about to crest a hill or about to go up one, but unfortunately it got easily messed up from the walls. I basically did all this the day before so indeed, no time for polish or gameplay.
the look-ahead was actually kinda nice! what I mean about the stiffness is that the camera feels rigidly attached to the “car”, so every little movement directly affects the camera. I think it would feel better with some sort of camera interpolation or acceleration. it’s a bit hard to notice in games like F-Zero X/GX as they are very tightly tuned, but try to notice how the vehicle isn’t perfectly tracked during turns, when boosting, or after being slammed — they have a decoupled camera following the vehicle, not directly attached to it.
Awesome, thanks for the clarification. I totally agree, I wanted to implement something like that but ran out of time. There were some huge technical hurdles (at least for me) to get it moving smoothing over the twisting track and I was thinking detaching would help smooth it out even more, as well as allow for the effects you described.