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(1 edit) (+1)

Wonderful job!

edit: I'm curious, how did you code for the dithering? 

(1 edit)

The shader uses a 4x4 Bayer matrix for dithering:
{\displaystyle \mathbf {M_{4}} ={\frac {1}{16}}{\begin{bmatrix}0&8&2&10\\12&4&14&6\\3&11&1&9\\15&7&13&5\\\end{bmatrix}}}
The code is open and available for review, so you can check out the implementation directly. You can read more about dithering and the Bayer matrix here: https://en.wikipedia.org/wiki/Ordered_dithering

Thanks! I also sent you an email about a project I'm working on :)