Oh, this game definitely had a funny concept, I’ll give it that. The idea of knocking on doors but losing if you knock while it’s open is actually pretty creative and led to some hilarious moments. I also liked the unpredictability of the characters that would appear ,it kept things interesting! My favorite guy is definitely the hand!
Now, onto the mechanics. They were a bit rough. The game didn’t feel very smooth, and sometimes it felt like my inputs weren’t registering properly, making me lose unfairly (or maybe that was just my mouse acting up). It also wasn’t always clear when I had actually lost, so adding clearer feedback ,like a more noticeable lose screen or a distinct sound effect ,would help a lot. I know there is a losing screen, but it disappears too quickly and jumps straight back into the game. A restart button after losing would make things feel a lot better!
And yeah… the art. It was definitely a choice. But honestly, I liked it A LOT! It was super funny at times, and it gave the game a unique charm. Still, even just a little more polish would help make the game feel more visually engaging.
That said, the creativity and humor really carried this game. It’s one of those games where the concept alone makes it worth playing, even if the execution is a little rough. With some extra polish and better responsiveness, this could turn into a really solid little comedy game! (This took me a while to comment xD)