hah, but I thought it was necessary
Heheh, I understand… This is how the third level was made visually (GDevelop 5). The “Exit Portal” collider is small, so it needs a platform if the player don´t touch it in the jump (is the same in all the levels). The level design it´s really simple, only has 5-6 components. And… I don´t have much experience in programming, so, maybe there are some errors, but for me, it worked well ^^!