seems that deep wounds only has a chance on ability crit to trigger, ive seen many revenge and mortal strike crits that dont trigger it, ive also seen blood rage crit and apply deep wounds occasionally (for the same amount of self damage as non-crit) level requirements on equipment are not at all required (at level 1 after selling a wolf meet i was wearing the level 5 armor from the vendor) any bleed damage that brings an enemies health to 0 doesnt kill them, all minor issues but it does suck when you lose a close fight that wouldve been a win if deep wounds actually triggered on a crit or when you die to a poison at the end of a turn cycle. Mortal strike debuff doesnt actually reduce healing done by an enemy, and would be nice to impliment ability cooldowns on enemies aswell (having a stormwind guard at 150ish hp to watch kick x3 into rest x3 followed by more kick spam just feels like you may aswell make them skull level and 1 shot you upon entering combat)