**Slight spoilers**
Fantastic concept, love the 90s aesthetics, definitely a lot of nostalgic imagery. The rooms with the Great Thinkers were easily the highlight. I was excited each time to see the new gimmick and pixel art character. Really really cool. I liked all the unique icons for the different areas too, that was a nice touch
For me, the time limit really hurt the experience. I wanted to carefully explore, read the lore notes, and enjoy the vibes. But the player is incentivized to ignore all that and barrel ahead. I reached the final (?) trash can area with less than a minute. And that area felt really cool and evocative, but I was like "welp gotta stop playing in 30 seconds". I did like that it was a blue screen of death. But it was just frustrating and disappointing. And I didn't feel compelled to play through again, because actually traversing the world and dealing with the viruses was a little tedious. And at that point, the novelty / originality of the world has worn off. The time limit is a bold choice, and maybe it's contributing to a greater design goal / player experience that I'm missing, but it didn't work for me.
But the game still rules, everything is well-implemented and pretty polished. Great work!