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there is NO financial incentive whatsoever! Youre fully credited and a link to your games oage is always included in the description of the game! Just a fun project to to make cool Indie games accessible on handhekds!

Absolutely no problem then!

Your games in the testing server! It wont be long before its in the library!

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so, we're running into a bit of a hiccup. These ha dhelds are mostly only 1GB of RAM and have allwinner H700 CPUs. Not super powerful. The first level is kind of chugging... is there anyway you could maybe open the game files and use UTMT to remove some effects so its easier for it to run smoothly?

I don't really have time to do anything at the moment. I'm planning on updating the game eventually (hopefully this year) so I could just make some optimisations later down the line.

Probably for the best you wait for that, unless you have any other solutions you can do.

Otherwise, good luck with whatever else you decide to port!

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I think im going to have to try to use GMS and texture atlases. Maybe do some other things like creating an alarm and deactivating unnecessary objects. Activating nearly objects only. See if that helps. I've been told to eo this only. I actually have no idea HOW to do these things. But chatgpt will hopefully help. Lol

I've already used TextureRepacked.cvx in UTMT and it didn't do a whole lot. So if I wanna get this game ported, there may be a lot of work ahead of me.

I'd reccomend you just leave it for now.

Any idea when youre going to re do it? Can you optimize it like ive expressed above? With alarms, deactivating unnecessary stuff, and also, locking yhe cursor in the game window?

Couldn't give you a time, sorry. Got a busy life. I'll try and implement your feedback when I get around to it.

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okay, well I've put it on hold in the testing server for now. I will try and decide if I should just make a little adjustment to it and put it through or we wait for your new data.win.