thank you, yeah the cars are a little too oversteery.
the reason for it is that multiple functions are bundled together into too little nodes, which means that some calculations are more delayed than others. making the physics more floaty than they should be.
this was already fixed when I started working on the 3rd game 2 weeks ago.
porting the fixed back into this game will be impossible, since I lost the files for the game.
if you do want much more polished experience, I very much recommend the 2nd game, which is better in every single way.
again thank you for playing and commenting, appreciate it <3.