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(1 edit) (+2)

I really liked the mood and the overall DOS text adventure style! (Although I never played this type of games before.)

Fight music is a total banger! Hits fitting the rhythm of the song is a nice touch.

After several fights and level ups it felt that we've seen everything we can do in the game. It would be great to play an extended version of this game with equipment and other stuff.

Great game!

(+1)

Thanks for playing and the encouraging comments! I didn't notice the hits syncing until a playtester mentioned it to me too!

The joke might be on me, where I did TOO well in simulating the GRIND part of the title. The idea is that by the time it got grindy, you would have unlocked more than enough menu options in all the sections (Enhancing, Equiping, Exploring, Encountering, Exchanging) that you can actually preselect options to fire off on selectable conditions so that your char becomes fully automated and your champion grinds the level while you go for a coffee.

Fulfulling the IDLE CHAMPION part of the title.

Unfortunately, I was not able to implement the idle mechanic in time.