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(+1)

Fun concept, but the execution suffers ever so slightly from how the positions of the wolves are determined. As it is, the positions of the wolves can get randomized such that they overlap, and that makes the shots practically impossible to line up sometimes. On my part, that alone resulted in more game overs than I care to keep track of. I'd maybe look into a more grid-based approach for randomizing the wolf positions - not fully grid-based, mind you, just leaning in that direction. I love the vibe of the game, though.

(+1)

Thank you so much for playing! I appreciate your constructive feedback as well. The wolves spawn with a degree of variance between them but when playtesting myself I also had some scenarios where the generation variance could have used some more tuning as to keep them from almost overlapping. Again, thank you so much!