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(1 edit)

Glad you enjoyed!

Regarding the next plants, you can influence which plant you will get by changing up the ferilizers, it is still chance based tho.

I think a tutorial that acually teaches this mechanic would have been nice.
It works like this:
Range and Projectile speed increase your chance of a ranger, but damage decreases it. Ranger also has the highest default chance.
Damage increases your chance of a damage dealer
AttackSpeed increases your chance of a Quickshooter

A ranger is alway a broccoli.
A DamageDealer is always an Onion unless your Rangerchance is very low. Then it becomes a tree.

A Quickshooter is always a Devilfruit unless your Rangerchance is very low. Then it becomes a tree.

It looks a bit complicated when layed out like this, but it playes like this: Do nothing or mostly Range and Projectile and you will get Broccolis
Do some mix with a bit of range or Projectile speed in it you will get an Onion or a Devilfruit. (Or a Broccoli sometimes)
Do only Attackspeed and Damage and you will get a tree.

tutorial definitely. first dozen waves i was somewhat confused on the mechanics but figured the layout was similar to plants vs zombies so i kinda knew what to do.

well regardless, looking forward for future updates if you and your team plan to do so!