Heheh, the battle sections are like that on purpose! You're actually supposed to get kind of overwhelmed with a "wait, what the heck is going on here?!?" first impression with just enough info to sometimes stumble through your first battle successfully, and pick up on what you're doing through continued successive battles. I thought it'd kinda help with the whole "hacking" vibe I was going for with them.
I'd actually seen another game with a feel like that seemingly on purpose for a seemingly similar effect and wanted to see if I could pull off a similar feel, and reaction from playtesters, and now also from you, has broadly indicated to me I pulled it off. (Not the only game that tried to pull off a hacker-ish feel I was trying to take influences from in the battles though. What can I say? I'm a dev who loves video games and also creative combat mechanics, and sometimes that means I get to smash ideas together from like 50 different things I like and see if any of them work together at all or not. Maybe I'll do a writeup on my influences for this game some time after the jam...)