I'm a bug hunter, don't take these as negative criticism.
-Crafting comes in way too late. I was just about to close out of the game and type this up when it came in
-The centerline moves to the left by two tiles when you look at the depth map
-The depth map is just weird until you hit the middle part of the game, needs early game scaling
-Try placing the bear zone on the left or right edge of the map and see what happens
-One tick of scrolling moves the menu by like 4 pixels. It takes 12 full drags of the mouse wheel to go from top to bottom. Scrolling through upgrades, holy shit that is terrible. This is the only problem that makes this make me not want to play anymore.
-Can't scroll down to the bottom of Badger
-Charcoal doesn't mine automatically, I had to buy it.
-Pop ups can't be closed unless you do the action they want, such as the tutorial ones. Some actions can't be completed due to other bugs, like the charcoal one. Then you are stuck with a popup that can't be closed right in your face.
-Can't see all permanent and one time upgrades that were bought. The wording on them makes it sounds like when you buy them it applies the current percentage one time, so I put off buying them for a while. i.e. I put off buying the Venus of Willendorf upgrade because I only found 4 Super Rares until that point. I don't know if finding all 10 makes the percentage boost go up AFTER it was bought.
-If you try to upgrade Archeology but click on the progress bar, it doesn't upgrade.
-Scaling is just too fast and weird. If you want a game that people can play for hours and days then it is definitely in need of adjustment. I would recommend slow down the digging in the mid/late game, speed up the artifacts at each stage, but lower their point values.
-Cost resets are pretty neat but they should probably be based on a scaling price (based on your prestige percentage) rather than how many you have. It's way too broken once you hit the mid game and get 3-4 of them all at once.
-Clicking becomes useless in the mid game, not sure how to keep that relevant, maybe a bigger dig area as well as more power scaling.
Overall not bad for an early game build. Kept me occupied and entertained for a couple hours. I love the concept of multiple plots of land and what they offer in terms of benefits, definitely need more of those. And probably something to do with those research points.