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(+2)

I like the atmosphere, but I was only able to play for a short time due to a very frustrating bug.

Pros:

  • The music is pretty cool; I really like it.

  • The overall atmosphere.

  • The pixel art style works well, with a grey and dark purple tone that complements the music and atmosphere perfectly.

  • Tutorials at the beginning are always a plus!

  • The phone mechanic is very origina, I really liked it.

Cons:

  • The camera being fixed to the character, which has a high jump velocity, makes it feel jerky in my opinion.

  • Some sound effects seem to be missing at times.

  • Falling too fast makes it impossible to see where you're landing.

  • I didn't understand the enemy patterns—some enemies seemed to die on their own, others teleported randomly, and some projectiles bounced off me without dealing damage.

  • I got stuck after dying in the 4th room. When I respawned, I couldn't see my character. I restarted the game from scratch but encountered the same bug, so unfortunately, I couldn't progress further.

Anyway, I know how hard game development is and how frustrating it must be to deal with these kinds of bugs. That said, your game definitely has something interesting, and you should be proud of it! I’d love to play it again after the voting period when it's more polished  and bug fixedto see its full potential. 😊

(+2)

First of all, thank you for your detailed comment. It means a lot and will surely help us as we progress and make our re vamped version of the game.

Thank you for the complimebts!!! We put a lot of effort into the atmosphere, so we glad players recogbize that.


Regarding your critique:

Camera: hmm, maybe we can change the velocity where the camera follows on jump/land

Bugs: it makes me really sad how buggy this game is. I've already started working on fixing quite a few of the bugs, and I hope to return to testing once my arm is healed, and releae a post jam dubbugged versions.

Falling speed: you are not the first to mention it!!! Currently looking into it :)


Testing and player feedback is very valuable. The plan currently is post a much more debugged version after the voting period, and then around the summer add even more polish (more art, sfx...) and upload a more complete version on the gane (with its own page, ofc!)

I hope I can catch you around to play the debugged version- and thank you for givibg our game a chance!