Yeah, this is the smoothest I remember it having gone. It was downstream of an intentional decision to limit the number of mechanics.
It feels a bit double-edged, though, since I *like* games with lots of crunchy interactions and I maybe could have gotten away with more. I think the ideal calibration would have put things just barely inside our limits, and from that perspective I undershot it.
I guess each time it's better to go under than over, but if you never go over it's probably because of not taking enough risks.